﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///<summary>
///
///</summary>
public class GameConfig 
{
    //游戏是否已经结束
    public static bool IsGameOver = false;
    //气球类型集合
    public static List<BalloonType> typeList = new List<BalloonType>();
	//已经拥有的道具
	public static List<string> PropList = new List<string>();
	//加速状态
	public static bool SpeedState = false;
	//闪电完成
	public static bool IsLightning = false;
	//关闭或开启音效
	public static bool OpenOrCloseSound = true;
	//关闭或开启背景音乐
	public static bool OpenOrCloseBGM = true;
    //怪物已经出现的数量
    public static int EnemyCount = 0;
}
